“I am amused at the gymnastics the design community is performing as it attempts to write its own definition. We, as designers, are eager to expand and embrace multimedia and animation, but contract into apologies if we get too close to “Art.”
Why? Whose honor are we protecting by denying the natural, frequent and essential crossover? Art or design? I wonder if we fear inadequacy in judging quality and value once the line is crossed.
Even my dear friend David Shields explains that “Design is not art because designers design for the community: for everybody, for the public, for whomever-for an audience. It’s about creating dialogues.” But what does this argument imply about artists?
Some argue that our fields remain separate because, unlike artists, our messages are rarely our own. I doubt that authorship is nearly as important in determining categories as is so insistently claimed. Consider film. Would a filmmaker not consider him or herself an artist if the film told someone else’s story?
We are all working within a visual realm, and shaking out the art from the non-art seems like an empty gesture. I’ve been reading Edmund White’s biography of Jean Genet, and in it he quotes Jean Cocteau: “Fashion must be beautiful first and ugly afterwards. Art must be ugly first, then beautiful afterwards.”
An intriguing thought, given our context. With this definition in mind, and the preceding debates, it should be easy to choose up sides and continue working.”
— Martin Venezky (1994)